Contact HelpMay 5, 2026

Free Download eBooks Search Engine! | ebookee.me

logo
  • EBooks
  • Application
  • Movies
  • TV
  • Magazines
  • Tutorials
  • Music
  • Games
  • Adult

Li Z Practical C++ Game Programming with Data Structures and Algorithms 2025

February 2, 2026 by Ebookee

Li Z Practical C++ Game Programming with Data Structures and Algorithms 2025 | 50.1 MB

Title: HANDS-ON C++ PROGRAMMING FOR GAME PHYSICS: Practical Guide to Numerical Methods, Collision Detection, and Immersive Simulations (TechMastery Collection Book 5)
Author: HP

Description:
Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engine

Key Features

  • Build real-time 2D and 3D games using C++ with practical, executable examples
  • Gain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effects
  • Boost runtime efficiency with practical techniques like object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systems

Book Description
Creating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations. Starting with raylib and the custom Knight engine layer, you’ll be introduced to a simple object-oriented scene and game object system. From there, you’ll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups. You’ll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A\* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers. By the end, you’ll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.
What you will learn

  • Use C++ data structures and algorithms to build core gameplay features
  • Implement 2D/3D rendering with shaders, particle effects, and terrain systems
  • Design camera systems like third-person, top-down, and split-screen views
  • Optimize performance using object pooling and LOD
  • Animate characters using skeletal rigging, interpolation, and inverse kinematics
  • Build game AI with FSMs, behavior trees, pathfinding, and steering
  • Apply neural network concepts in a turret defense project

Who this book is for
This book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you’re starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.

DOWNLOAD:


rapidgator.net/file/10ec3fa680d8a0fe8139b976fa9a2679/Li_Z._Practical_C___Game_Programming_with_Data_Structures_and_Algorithms...2025.rar

nitroflare.com/view/553EC40081FF03B/Li_Z._Practical_C%2B%2B_Game_Programming_with_Data_Structures_and_Algorithms...2025.rar

Rapidgator.net

Filed Under: EBooks Tagged With: Data, Game, Li, Practical, Programming

TypeNameDateProvided By
EBooks Calin O Deep Learning Methods Of Mathematical Physics Vol I 202620-03-2026Ebookee
EBooks Mratinkovic A Inorganic Chemistry 2ed 202320-03-2026Ebookee
EBooks Hochlaf M Handbook of Electronic Structure Theory Methods Applicat19-03-2026Ebookee
EBooks Sher F Artificial Intelligence in Chemical Engineering 202619-03-2026Ebookee
EBooks Edwards M An Introduction to Quantum Computing for Computer Engineers19-03-2026Ebookee
TurboTax

Navigation

  • Advertise
  • Contact Us
  • DMCA
  • Help